1
Activate Preconceptions
Prompt players/learners to examine what they already know.
2
Application
Practice applying newly learned knowledge.
3
Cognitive Dissonance
Present incorrect or alternative perspectives to solve cognitive dissonance.
4
Comparison
Highlight and compare the similarities and differences between examples.
5
Concreteness Fading
Start with concrete examples, gradually move to abstract representations.
6
Explanation
Prompt players/learners to self-explain learned concepts.
7
Feedback
Provide feedback on performance during learning.
8
Goldilocks
Aim for an optimal difficulty level that is neither too hard nor too easy.
9
Guided Attention
Guide players/learners to anticipate where to focus their attention.
10
Interest
Provide instruction relevant to student interests.
11
Interleaving
Interleave the practice of different skills, at the same time or in alternation.
12
Linking
Highlight links between instructional units or concepts.
13
Metacognition
Guide students to think about their learning processes metacognitively.
14
Needs Expectations
Clarify how learned content will be used later -- set up learners’ expectations.
15
Pretraining
Train the players/learners before actual teaching.
16
Questioning
Encourage the player/learner to take time to ask deep questions.
17
Realistic Challenge
Provide realistic rather than theoretical problem-solving.
18
Recall Practice
Re-expose and test the learned content -- ask for recall.
19
Segmenting
Break down learning into units -- segment the material.
20
Sequence Scaffolding
Gradually build up the content -- scaffold the learning process.
21
Spacing
Leave some time in between practice -- space it out.
22
Variability
Practice with multiple and varied examples.
23
Worked Example
Show players/learners examples of how problems are solved or worked out.